
Daedalus II
Helios Research Combat Mining and Logistics
98
|
Posted - 2012.03.02 17:50:00 -
[1] - Quote
I'm sure others have said this before, but just to reiterate:
I don't like the pod being at the balcony, it has nothing there to do. Instead there should be a pod room (sort of like a shower room / clean room with some computer screens) where the pod can be seen at the far wall, docked with most of it being out of view outside the room, the only thing you see is the opening (which would be open like todays pod).
When you dock this is where you end up. And if you want to undock this is where you go. |

Daedalus II
Helios Research Combat Mining and Logistics
101
|
Posted - 2012.03.03 09:56:00 -
[2] - Quote
Another thing I have thought about;
When CQ was implemented it was thought that everyone would always use it (they had to, there was no alternative), and so all functionality had to be available in CQ at a moments notice.
In my opinion this is no longer the case now that we have the hangar view as well. Take the side menu for example (Neocom). Do we really want all that functionality available in CQ? Wouldn't it be better to have it available through the CQ screens in some fashion, so you actually had to walk to the screens to interact with those things? And undocking should always be done by the pod.
It can be argued that you want to be able to get to your ship with a moments notice, but come on, if you're just holding, expecting to enter space at any second, you have no reason to enter CQ in the first place. With a FIS analogy, it's like you expect a call to jump through a gate at any second, but instead of waiting at the gate you wait at a gate two systems away, and then complain that it takes time to do the two extra jumps when it's your own fault for not planning ahead.
And another thing; In my opinion this is how you should enter and exit CQ: Space -> Hangar -> CQ CQ -> Hangar -> Space
There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.
Using a room analogy; hangar is a room between the room space and the room CQ, there are doors to both space and CQ, but space and CQ do NOT share a common wall, and do NOT have a door between them, if you want to enter CQ from space, you must go through the hangar room first. |